#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "basic\BasicLayer.h"
#include "basic\BasicScene.h"
#include "util\GameHeader.h"

class HelloWorld : public BasicLayer
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  
    
    // a selector callback
    void menuCloseCallback(CCObject* pSender);
    
    // implement the "static node()" method manually
    CREATE_FUNC(HelloWorld);
	CREATE_SCENE(HelloWorld);
};

#endif // __HELLOWORLD_SCENE_H__
